;Definition file for Math Kickers
;By GaryCXJk
[Info]
name = "Math Kickers"

[Camera]
startx = 0
starty = 0

boundleft = -352
boundright = 352

boundhigh = -384
boundlow = 0

verticalfollow = .8

floortension = 20

tension = 120

[PlayerInfo]
;--- Player 1 ---
p1startx = -80          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 80
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

[Scaling]
 ;No need to change these values
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

[Bound]
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

[StageInfo]
zoffset = 208

autoturn = 1

resetBG = 0

[Shadow]
intensity = 64
color = 64,64,64
yscale = 0.2
fade.range = -400,-100

[Reflection]
intensity = 0

[Music]
;This is the MP3 version of the song. Add the ; in front of it to
;switch to ADX.
bgmusic = sound/hsr-mathkickers.mp3
;This is the ADX version of the song. Remove the ; in front of it to
;switch to ADX.
;bgmusic = sound/hsr-mathkickers.adx

bgvolume = 0

[BGdef]
spr = stages/hsr-mathkickers.sff
debugbg = 0

;-- SKYZONE --
[BG Sky]
type = normal
spriteno = 0, 0
start = 0, 0
tile = 1, 1
delta = 0, 0

;-- EASTER EGG --

[BG EE]
type = normal
spriteno = 0, 0
start = 0, -320
mask = 1
delta = 0.01, 1
id = 5

[BGCtrlDef EE Move]
looptime = 10240
ctrlID = 5

[BGCtrl setInitPos]
type = PosSet
x = -512
time = 0

[BGCtrl setInitVel]
type = VelSet
x = 0.1
time = 0

;-- STREETZONE --

[BG Building]
type = normal
spriteno = 1, 3
start = 0, -144 ;-272 ; Remove the "-144 ;" if you want to use the full street
tile = 0, 1

[BG Street Left]
type = normal
spriteno = 1, 0
start = 0, -144 ;-272 ; Remove the "-144 ;" if you want to use the full street

[BG Street Right]
type = normal
spriteno = 1, 1
start = 0, -144 ;-272 ; Remove the "-144 ;" if you want to use the full street

[BG Street Wall]
type = normal
spriteno = 1, 2
start = 0, -144 ;-272 ; Remove the "-144 ;" if you want to use the full street