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= Super Mario Bros. - The Mushroom Kingdom v0.9 =
= By Gary Kertopermono, a.k.a. GaryCXJk         =
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- Disclaimer -
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The content of this file may not be used for commercial purposes. This text file must be
included when hosted on your site. You may not claim the content as your own. Super
Mario Bros. and its characters are copyrighted to Nintendo.

This file can be found on http://area91.multiverseworks.com.

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- Introduction -
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Streight from Super Mario Bros., this stage has been done many times, on many different
types of project, one including MUGEN. But what did you expect from the first level of
one of the most popular games in history?

This is one of the first projects I've started, but it already is kind of impressive for
a first stage.

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- Particularities -
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Most sprites were actually texture dumps from the Super Smash Bros. Mushroom Kingdom
stage.

Tatanga was coloured from the Game Boy game Super Mario Land 2: Six Golden Coins.

The day-light background makes use of gradients. It also consists of four different tiles
for each type of gradient. The black part consists of tiles of 16x16.

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- How to install -
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Put the .DEF and the .SFF file in the stages folder, and put the .MP3 in the sound folder.

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- Using the ADX music -
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To use the .ADX music file, you'll first need the in_cube WinAMP plugin
(http://hcs64.com/). Change the data\mugen.cfg file, and add the following line to the
plugin part (you can find it by searching for plugin =):

plugin = looptype=2, plugins/in_cube.dll, adx

If there is already a plugin line with the adx file format specified, remove that line.

Next, in the command prompt console, run winmugen with the -configplugins argument (e.g.
winmugen -configplugins). Set the maximum loop to 0. You can leave the rest, or you can
play a little with it.

Now make sure that you have put the .ADX file in the sound folder. If you haven't done
so before, download the file from the website. Now you must edit the smbmushroomkingdom.def
file and put a ";" in front of "bgmusic = sound/smbmushroomkingdom.mp3" while removing the
";" from "bgmusic = sound/smbmushroomkingdom.adx". Now you can enjoy a perfectly looped
music file.

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- Credits -
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* The sprite rippers who contributed to the Spriters Resource
  (http://www.spriters-resource.com):
 + A.J. Nitro
* Rice for the Rice Video Plug-in, which enabled me to rip from Super Smash Bros.

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- Changes -
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Changes since 0.9
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* Fixed depth
* Tatanga moves with changing of day
* Koopa Troopa