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= Super Smash Bros. Brawl - Sunset      =
= By Gary Kertopermono, a.k.a. GaryCXJk =
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- Disclaimer -
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The content of this file may not be used for commercial purposes. This text file must be
included when hosted on your site. You may not claim the content as your own. Super Smash
Bros. Brawl and its characters are copyrighted to Nintendo.

This file can be found on http://area91.multiverseworks.com.

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- Introduction -
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I've heard legends of that person.
How he plunged into enemy territory
How he saved his homeland.

I've heard legends of that person.
How he traveled the breadth of the land, reducing all he touched to rubble.

I've heard legends of that person.
I've heard legends of that person.

Revered by many--I too, revere him.
Feared by many--I too, fear him.

Now that person
Stands at my side.

Now that person stands at my side.
Now my friends are with me.
Some of them were once heroes
Some, my mortal enemies.

And as we face each other in battle, locked in combat
We shine ever brighter.

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- Particularities -
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First of all, I'm never going to do something like this again. Ever.

To make the parallaxing water move, I actually made a total of 32 images with perspective.
Then, with the help of background controllers, I've animated them by disabling older
images and enabling newer.

Originally I wanted to use a sort of modifying image to make everything, including the
players, appear a bit orange. That attempt failed horribly, but in the SFF file, you can
still find the modifier.

The cliff was actually rendered from the original model. Since the original textures
didn't have the orange look, I had to modify the render to make it appear orange.

The MP3 included is the official MP3 released on the preview site from the Super Smash
Bros. Brawl site. You can still download it at various places, but since this is the
unaltered MP3, you could just use this one.

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- How to install -
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Put the .DEF and the .SFF file in the stages folder, and put the .MP3 in the sound folder.

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- Using the ADX music -
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To use the .ADX music file, you'll first need the in_vgmstream WinAMP plugin
(http://vgmstream.sourceforge.net/). Change the data\mugen.cfg file, and add the
following line to the plugin part (you can find it by searching for plugin =):

plugin = looptype=2, plugins/in_vgmstream.dll, adx

If there is already a plugin line with the adx file format specified, remove that line.

Next, in the command prompt console, run winmugen with the -configplugins argument (e.g.
winmugen -configplugins). Set the maximum loop to 0. You can leave the rest, or you can
play a little with it.

Now make sure that you have put the .ADX file in the sound folder. If you haven't done
so before, download the file from the website. Now you must edit the kabuilding.def
file and put a ";" in front of "bgmusic = sound/ssbbsunset.mp3" while removing the
";" from "bgmusic = sound/ssbbsunset.adx". Now you can enjoy a perfectly looped
music file.

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- Using a BRSTM music -
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If you have the original Super Smash Bros. Brawl game and made an ISO out of it, or in
some way obtained the original BRSTM files from the disc, you can use that version instead
of the MP3 or ADX file. Just install the in_vgmstream WinAMP plugin like above, and
modify the data\mugen.cfg file by adding the following to the plugin part:

plugin = looptype=2, plugins/in_vgmstream.dll, adx, brstm

Don't forget to do the -configplugins part if you already haven't.

Next, copy the music you want to use to the sound folder, find "bgmusic = " and change
everything besides it to the BRSTM file name you want to use, or, add a new line and put
a comment sign (";") before the other.

I suggest using X01.brstm, so the line would be:

bgmusic = sound/X01.brstm

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- Credits -
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* William for the model converter (sorry, Pharrox, but I did use his version).

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- Changes -
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Changes since 1.0
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Initial version