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Title Rearranger v1.00

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I have the tendency to write test code, and sometimes I want to see the results without having to go through the main game. At other times, I just want to add new functionality to the title screen, for example, to have a settings menu, or to show a credits screen.

Which is why I made this script. Because I'm a programmer, ergo, because I'm lazy.


Installation

Make sure to put this below Materials, but above Main Process.

This script adds aliases for several methods. If you are sure no method that is used by other scripts get overridden, you can place it anywhere, otherwise, make sure this script is loaded after any other script overriding these methods, otherwise this script stops working.


Aliased functions


Usage

This script generally is plug-and-play, and therefore requires nothing much. All you have to do is follow the instructions of the part that can be modified safely, which I hope is clear enough to understand. After that it's just running the script.


Script:

#==============================================================================
# 
# GaryCXJk - Title Rearranger v1.00
# * Last Updated: 2012.12.28
# * Level: Easy
# * Requires: N/A
#
#==============================================================================

$imported = {} if $imported.nil?
$imported["CXJ-TitleRearranger"] = true

#==============================================================================
#
# Changelog:
#
#------------------------------------------------------------------------------
# 2012.12.30 - v1.00
#
# * Initial release
#
#==============================================================================
#
# I have the tendency to write test code, and sometimes I want to see the
# results without having to go through the main game. At other times, I just
# want to add new functionality to the title screen, for example, to have a
# settings menu, or to show a credits screen.
#
# Which is why I made this script. Because I'm a programmer, ergo, because I'm
# lazy.
#
#==============================================================================
#
# Installation:
#
# Make sure to put this below Materials, but above Main Process.
#
# This script adds aliases for several methods. If you are sure no method that
# is used by other scripts get overridden, you can place it anywhere,
# otherwise, make sure this script is loaded after any other script overriding
# these methods, otherwise this script stops working.
#
#------------------------------------------------------------------------------
# Aliased methods:
#
# * class Window_TitleCommand
#   - make_command_list
# * class Scene_Title
#   - create_command_window
#
#==============================================================================
#
# Usage:
#
# This script generally is plug-and-play, and therefore requires nothing much.
# All you have to do is follow the instructions of the part that can be
# modified safely, which I hope is clear enough to understand. After that it's
# just running the script.
#
#==============================================================================
#
# License:
#
# Creative Commons Attribution 3.0 Unported
#
# The complete license can be read here:
# http://creativecommons.org/licenses/by/3.0/legalcode
#
# The license as it is described below can be read here:
# http://creativecommons.org/licenses/by/3.0/deed
#
# You are free:
#
# to Share — to copy, distribute and transmit the work
# to Remix — to adapt the work
# to make commercial use of the work
#
# Under the following conditions:
#
# Attribution — You must attribute the work in the manner specified by the
# author or licensor (but not in any way that suggests that they endorse you or
# your use of the work).
#
# With the understanding that:
#
# Waiver — Any of the above conditions can be waived if you get permission from
# the copyright holder.
#
# Public Domain — Where the work or any of its elements is in the public domain
# under applicable law, that status is in no way affected by the license.
#
# Other Rights — In no way are any of the following rights affected by the
# license:
#
# * Your fair dealing or fair use rights, or other applicable copyright
#   exceptions and limitations;
# * The author's moral rights;
# * Rights other persons may have either in the work itself or in how the work
#   is used, such as publicity or privacy rights.
#
# Notice — For any reuse or distribution, you must make clear to others the
# license terms of this work. The best way to do this is with a link to this
# web page.
#
#------------------------------------------------------------------------------
# Extra notes:
#
# Despite what the license tells you, I will not hunt down anybody who doesn't
# follow the license in regards to giving credits. However, as it is common
# courtesy to actually do give credits, it is recommended that you do.
#
# As I picked this license, you are free to share this script through any
# means, which includes hosting it on your own website, selling it on eBay and
# hang it in the bathroom as toilet paper. Well, not selling it on eBay, that's
# a dick move, but you are still free to redistribute the work.
#
# Yes, this license means that you can use it for both non-commercial as well
# as commercial software.
#
# You are free to pick the following names when you give credit:
#
# * GaryCXJk
# * Gary A.M. Kertopermono
# * G.A.M. Kertopermono
# * GARYCXJK
#
# Personally, when used in commercial games, I prefer you would use the second
# option. Not only will it actually give me more name recognition in real
# life, which also works well for my portfolio, it will also look more
# professional. Also, do note that I actually care about capitalization if you
# decide to use my username, meaning, capital C, capital X, capital J, lower
# case k. Yes, it might seem stupid, but it's one thing I absolutely care
# about.
#
# Finally, if you want my endorsement for your product, if it's good enough
# and I have the game in my posession, I might endorse it. Do note that if you
# give me the game for free, it will not affect my opinion of the game. It
# would be nice, but if I really did care for the game I'd actually purchase
# it. Remember, the best way to get any satisfaction is if you get people to
# purchase the game, so in a way, I prefer it if you don't actually give me
# a free copy.
#
# This script was originally hosted on:
# http://area91.multiverseworks.com
#
#==============================================================================
#
# The code below defines the settings of this script, and are there to be
# modified.
#
#==============================================================================

module CXJ
  module TITLE_REARRANGER
    
    #------------------------------------------------------------------------
    # Add the commands in the order you want it to be displayed. 
    #------------------------------------------------------------------------
    COMMANDS = [
    :new_game,
    :continue,
    :gameover,
    :shutdown,
    ]
    
    #------------------------------------------------------------------------
    # Add handlers for your methods here. This assumes you know scripting.
    # Both the activation state flag and the extra arbitrary data are called
    # using methods, as the data is most likely dynamic and therefore cannot
    # be initialized here. You can leave these two out if you're not going
    # to use them, or set them as nil.
    #------------------------------------------------------------------------
    NEW_COMMANDS = {
    # :command  => [ "Display Name",  Handler Method, Enabled Method, Ext Data Method],
      :gameover => [ "Game Over",   :cxj_tr_gameover, nil,            nil],
    }
    
    #------------------------------------------------------------------------
    # Add methods below, or in the class Scene_Title.
    # It is preferable to add them to the Scene_Title class for better
    # compatibility, which is why there is a special block below. However,
    # in most instances you could put the methods here if you want to, for
    # example to keep the code as clean as possible.
    #------------------------------------------------------------------------
  end
end

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#------------------------------------------------------------------------------
#  Add methods below.
#==============================================================================
class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Show Game Over Screen
  #--------------------------------------------------------------------------
  def cxj_tr_gameover
    close_command_window
    SceneManager.call(Scene_Gameover)
  end
end

#==============================================================================
#
# The code below should not be altered unless you know what you're doing.
#
#==============================================================================

#==============================================================================
# ** Window_TitleCommand
#------------------------------------------------------------------------------
#  This window is for selecting New Game/Continue on the title screen.
#==============================================================================

class Window_TitleCommand < Window_Command
  #--------------------------------------------------------------------------
  # * Alias: Create Command List
  #--------------------------------------------------------------------------
  alias window_titlecommand_make_command_list_cxj_tr make_command_list
  def make_command_list
    window_titlecommand_make_command_list_cxj_tr
    CXJ::TITLE_REARRANGER::NEW_COMMANDS.each do |key, value|
      is_enabled = true
      if value.size > 2 && !value[2].nil?
        enabled_method = method(value[2]) if respond_to?(value[2])
        enabled_method = CXJ::TITLE_REARRANGER.method(value[2]) if enabled_method.nil? && CXJ::TITLE_REARRANGER.respond_to?(value[2])
        is_enabled = enabled_method.call if(!enabled_method.nil?)
      end
      ext = nil
      if value.size > 3 && !value[3].nil?
        ext_method = method(value[3]) if respond_to?(value[3])
        ext_method = CXJ::TITLE_REARRANGER.method(value[3]) if ext_method.nil? && CXJ::TITLE_REARRANGER.respond_to?(value[3])
        ext = ext_method.call if !ext_method.nil?
      end
      add_command(value[0], key, is_enabled, ext)
    end
    command_list = CXJ::TITLE_REARRANGER::COMMANDS
    new_list = Array.new(command_list.size)
    @list.each do |value|
      next if !command_list.include?(value[:symbol])
      new_list[command_list.index(value[:symbol])] = value
    end
    @list = new_list
  end
end

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================
class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Alias: Create Command Window
  #--------------------------------------------------------------------------
  alias scene_title_create_command_window_cxj_tr create_command_window
  def create_command_window
    scene_title_create_command_window_cxj_tr
    CXJ::TITLE_REARRANGER::NEW_COMMANDS.each do |key, value|
      handler_method = method(value[1]) if respond_to?(value[1])
      handler_method = CXJ::TITLE_REARRANGER.method(value[1]) if handler_method.nil? && CXJ::TITLE_REARRANGER.respond_to?(value[1])
      @command_window.set_handler(key, handler_method) if !handler_method.nil?
    end
  end
end

License

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 Unported License.

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